Sam Newman's site, a Consultant at ThoughtWorks

The Checkin Gate defines a set of tests which need to pass before a developer checks in. Typically, the tests are a subset of the total test suite – selected to provide a good level of coverage, whilst running in a short space of time.

There is an inherent trade-off with a Checkin Gate though – you may end up having blank spots in your coverage of the gate itself, which can increase the frequency of build breakages in your Continuous Build. By applying a Movable Checkin Gate, you attempt to offset this shortcoming by changing what is in the Checkin Gate suite.

Selection Based On Planned Work

Periodically, you assess the kinds of work coming up. If you are using an iterative development process, you may do this at the beginning of each iteration. Based on the kinds of changes the team will be working on during the next period, select tests which cover these areas of code, removing others which cover functionality unlikely to change. The theory is that you are selecting tests that cover areas of code which are most likely to get broken. The tests should be selected such that they don’t exceed your Build Time Limit.

After each movement of the site driving the Checkin Gate, you can assess the success by looking at the failure rate of the Continuous Build.

The key is to have a series of well categorized tests – tagging could work well here.

Selection Based On Build Failure

An alternative technique for selecting the makeup of the Checkin Gate can be based on build failures. If tests not in the Checkin Gate start failing in your Continuous Build, put them into the Checkin Gate suite, swapping out other tests to keep you below your Build Time Limit.


Added link to the new Build Time Limit Pattern.

3 Responses to “Build Pattern: Movable Checkin Gate”

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